The blood seeps slowly
Coils of the Dragon
The Requiem presents Kindred with a number of advantages that no mortal can attain, but the curse of vampirism far overshadows these petty powers. The vampires of The Ordo Dracul, however, believe that such doesn’t have to be the case. Through the Coils of the Dragon, this covenant strives to cheat the curse levied upon its founder, stripping away the
limitations and requirements of undeath until members achieve purity. The Coils of the Dragon include three distinct philosophies, each of which has three tiers. The Coils of the Dragon, like Cruac and Theban Sorcery, truly belong to no one clan. Members of the covenant can study any or all of the coils, but they recognize that no vampire has ever truly achieved mastery— at least, not to the order’s knowledge. A character must have at least one dot of Covenant Status in order to learn any Coils of the Dragon. A player who takes at least one dot worth of that Merit at character creation may spend one of his character’s three Discipline dots on the Coils of the Dragon if he wishes. Any time a player wants to increase his character’s Coils of the Dragon score, the character must still have at least one dot of Covenant Status to do so. Activating a tier of the coils requires no roll or asset expenditure in and of itself (though some tiers augment rolls or permit certain abilities when they might not otherwise be allowed). A character always has the option of using a tier available to him, and the benefits of the tier may be “turned off” at the Kindred’s discretion.
New dots of the Coils of the Dragon are purchased like a Discipline, with the number of tiers the character already commands serving as the current level and the “new level” being
the next to be achieved. For example, a character knows five tiers of the Coils of the Dragon. For him to learn a sixth, his player has to spend 42 experience points (6 [the new level in the coil] times 7 [the experience-point multiplier for out-of clan Disciplines]). Tiers must be learned in order in each coil, though a character need not advance one coil to completion before he can advance another. That is, a character with two tiers of Coil of Blood could learn the first tier of Coil of the Beast without learning the third tier of Coil of Blood. Because the Coils of the Dragon do not constitute a true Discipline, they are not limited by Blood Potency trait maximums. A character need not have a Blood Potency of 6 to learn six different tiers of coils, for example. Yet, increasingly more dots in a coil are always bought as if they’re out-of-clan Disciplines.